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The process began by creating a Unity file of the pre-conceptualized assets, unfortunately, I didn't save a duplicate and had overwritten said file. I thought of dragons since I wanted to do something (almost) completely different from the others. I drew up some preliminary sketches of the assets (shown below) and then started on the Game Document. The story or narrative was conceived due to the spawner mechanic implemented early on, where one dragon will have to fight the others while the other details were added to spice it up a bit. Updated revisions of the sketches were made to make improvements to the overall idea. Then, the sprites were created by combining all the different parts, specifically the dragons by putting all the body parts together and implemented into the final build, which gameplay can be accessed at the bottom of this page.

Game Document

Sketches (Preliminary/Final)

Gameplay

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